Iceplosion Diablo IV Sorcerer Build

Iceplosion Sorcerer BUILD for Diablo IV

(chill then freeze your enemies to shatter their frozen selves into an icy explosion)

♦ ◊ ♦ ◊ ♦

Diablo IV launches on June 6th, 2023 for PC (Battle.Net), XBOX, & PlayStation with a 4 days Early Access (no wipe) for pre-orders (so kind of really launching June 2nd).

Diablo IV’s Open Beta Tests are almost here and I felt motivated to make some Pre-Launch theorycrafted semi-builds that should be good for ‘fresh-into-endgame’ characters when the game launches. I also plan to evolve them into FULL builds when the game is released & keep them updated when we get rebalance updates. This is one such build for the Sorcerer Class called Iceplosion.

The Beta tests will only let us reach lvl 25 and only let us play in the first Act/Zone (Fractured Peaks) so those builds will be more useful for the actual game launch and ideally for characters around lvl 50+ or 60+. I’ve used 50+ and 60+ skill points when making the builds instead of the full 100 so that they can be used to jumpstart a player’s post-story endgame grind.

I’ve also made spreadsheets for those builds (see the links below) that have shortlisted the active and passive skills + legendary aspect that work well with the build so one can spend the extra skill points on the way to lvl 100 into those other skills.

This build will be updated post-launch to a new & expanded version when I have actual in-game information as reference.

Video Version:

Skill Trees

Below you’ll see ONLY the Active & Passive skills that were selected for this build. For additional skills that can be taken on the way to lvl 100 + alternative skill options, you can check my pre-launch builds spreadsheet on this link. This build (Iceplosion) is one of the builds on that spreadsheet.

Some of the skill icon images you see could be outdated & different from what is seen in the Full release version. I plan to replace them once the Beta ends or after the full launch.

Minor Destruction / Basic Skill (Resource Generator/Builder) (Required Points: 0 )

  • (active) Frost Bolt – Throw a bolt of frost at an enemy, dealing 39.00% (X- ?) damage and Chilling them for 13%. Damage: Cold Tags: Basic, Frost
    • (1st upgrade) Enhanced Frost Bolt Frost Bolt has a 10% chance to explode on Chilled targets, hitting nearby enemies. Chance increased by 100% against Frozen targets.
    • (2nd upgrade – my pick of the 2) Glinting Frost Bolt Frost Bolt generates 4 Mana when hitting Chilled or Frozen.

Major Destruction / Core Skill(s) (Resource Spender) (Required Points: 2 )

  • (active) Ice Shards Launch 5 shards that deal 25.00% (X-?) damage each. Deals 25% (Multiplicative) increased damage to Frozen enemies. Mana Cost: 30 Damage: Cold Tags: Core, Frost
  • (1st upgrade) Enhanced Ice Shards Ice Shards have 15% chance to ricochet to another enemy.
  • (2nd upgrade – my pick of the 2) Greater Ice Shards While you have a Barrier active, Ice Shards treats enemies as if they were Frozen.
  • (passive) Potent Warding Your non-Physical Damage and Resistances are increased by 2%.
  • (passive) did not pick other Core passives to save points

Defensive Skills (Required Points: 6 ) I picked two Defensive skills for this build

  • (active) Frost Nova Unleash a torrent of frost, Freezing enemies around you for 2 seconds. Cooldown: 14.7 Tags: Defensive, Frost
  • (1st upgrade) Enhanced Frost Nova Frost Nova’s radius is increased by 25%.
  • (2nd upgrade – my pick of the 2) Shimmering Frost Nova Frost Nova generates 4 Mana per enemy hit.
  • (passive) did not pick any Defensive passives to save points
  • (active) Teleport Transform into lightning becoming Unstoppable and surging to the target location dealing 25.00% (X -?) damage around you upon arrival. Cooldown: 10.8 Damage: Lightning Tags: Defensive, Shock
  • (1st upgrade) Enhanced Teleport After Teleporting, take 30% less damage for 5 seconds.
  • (2nd upgrade – my pick of the 2) Shimmering Teleport Teleport’s cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
  • (passive) did not pick any Defensive passives to save points

Conjuration Skills (Required Points: 11 ) I DID NOT pick a Conjuration skill but you can remove 1 of the defensive skills and add Ice Blades

  • (active) Ice Blades Conjure ice blades for 6.0 seconds that rapidly slashes enemies for 30.67% (X – ?) damage and has a 20% chance to make them Vulnerable for 2 seconds. Cooldown: 11.8 Damage: Cold Tags: Conjuration, Frost
  • (1st upgrade) Enhanced Ice Blades Ice Blades has a 10% increased chance to make enemies Vulnerable.
  • (2nd upgrade – my pick of the 2) Summoned Ice Blades Every time Ice Blades hits a Vulnerable enemy, it gains 25% Attack Speed, up to 100%.
  • (passive) Align the Elements You gain 5% Damage reduction against Elites for each second you don’t take damage from any of these sources, up to 50%.  
    • (1st upgrade) Mana Shield – Every time you spend 100 Mana, you gain 5% Damage Reduction for 5 seconds.
    • (2nd upgrade) Protection Using a skill with cooldown grants 10% of your maximum Life as a Barrier for 5 seconds.
  • (passive) did not pick any more Conjuration passives to save points

Mastery Skills (Required Points: 16 )

  • (active) Blizzard Summon a frigid blizzard that deals 120.00% (X) damage and continually Chills enemies for 18% over 5 seconds. Mana Cost: 40 Damage: Cold Tags: Mastery, Frost
  • (1st upgrade) Enhanced Blizzard Blizzard’s duration is increased by 2 seconds.
  • (2nd upgrade – my pick of the 2) Mage’s Blizzard Every second an enemy is in Blizzard, they take 2.5% (multiplicative) increased damage from you, up to 20% (multiplicative).
  • (passive I ONLY invested ONE point hereto unlock the upgrade ) Ice Veil – Your Barriers have a 5% increased duration. Barriers absorb damage from all sourced up to a specified amount.
    • (upgrade 1) Hoarfrost – You deal more damage to enemies the more Chilled they are, up 6% (multiplicative) while they are Frozen.
    • (upgrade 2 – did get this to save points) Cold Front – While you have a Barrier active, you apply 8% more Chill.

Ultimate Skills (Required Points: 23 )

  • (active) Deep Freeze Encase yourself in ice, becoming Immune for 4 seconds, continually Chilling enemies for 20%. When Deep Freeze ends, Frozen enemies shatter for 200.00% (X- ?). Casting Deep Freeze again ends the effect early. Cooldown: 58.8 Damage: Cold Tags: Ultimate, Frost
  • (1st upgrade) Prime Deep Freeze Gain 5% of your Life as a Barrier for 6 seconds for each enemy shattered by Deep Freeze.
  • (2nd upgrade) Supreme Deep Freeze When Deep Freeze ends, your active cooldowns are reduced by 50%.
  • (passive) Frostbite You deal 3% (multiplicative) more damage to Frozen or Vulnerable enemies, and 6% (multiplicative) more damage to enemies who are both Frozen and Vulnerable.
    • (upgrade) Icy Touch You deal 4% (multiplicative) increased damage to Vulnerable enemies.
    • (upgrade) Permafrost Frost Skills deal 5% (multiplicative) increased damage to Elites.
    • (upgrade) Snap Freeze Lucky Hit: Frost Skills have up to a 3% chance to instantly Freeze.

Specializations (Required Points: 33 )

  • (passive) Shatter After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.

Class Mechanic:

I don’t have much info regarding sacrificing skills as “Enchantments” and if it even is still a part of the game so I’ll leave this empty for now.

Legendary Aspects / Powers

I will only list the Legendary Aspects that have been selected for the build and the slots in which I advise putting those. For in-depth information you can check my pre-launch builds spreadsheet on this link. This build (Iceplosion) is one of the builds on that spreadsheet.

  • Helm: Aspect of The Umbral
  • Amulet: Aspect of Control
  • Chest: Aspect of Might
  • Pants: Snowguard’s Aspect
  • Gloves: Aspect of Biting Cold
  • Boots: Aspect of Shared Misery
  • Ring 1: Aspect of Retribution
  • Ring 2: Prodigy’s Aspect
  • 1H Weapon: Aspect of Pummeling
  • Off-hand: Aspect of Piercing Cold
  • 2-H Weapon (if you decide to use one): Aspect of Pummeling

Useful Links (Spreadsheets & more):

For all of my Diablo IV Pre-Launch Theorycrafts/Builds: This Spreadsheet

For my Diablo IV Pre-Launch Class Skill Trees (can be used as mini-calculator): This Spreadsheet

♦ ◊ ♦ ◊ ♦

This concludes the Iceplosion Sorcerer Build for Diablo IV. If you’re interested in the game below are links to the various platforms where one can buy it (you can just click the links to open a new tab):

PC (Battle.Net)

XBOX

PlayStation

Official Website

Rocky Diablo IV Druid Build

Rocky Druid BUILD for Diablo IV

(Rock their world with giant Boulders while naturally crushing their hopes)

♦ ◊ ♦ ◊ ♦

Diablo IV launches on June 6th, 2023 for PC (Battle.Net), XBOX, & PlayStation with a 4 days Early Access (no wipe) for pre-orders (so kind of really launching June 2nd).

Diablo IV’s Open Beta Tests are almost here and I felt motivated to make some Pre-Launch theorycrafted semi-builds that should be good for ‘fresh-into-endgame’ characters when the game launches. I also plan to evolve them into FULL builds when the game is released & keep them updated when we get rebalance updates. This is one such build for the Druid Class called Rocky.

The Beta tests will only let us reach lvl 25 and only let us play in the first Act/Zone (Fractured Peaks) so those builds will be more useful for the actual game launch and ideally for characters around lvl 50+ or 60+. I’ve used 50+ and 60+ skill points when making the builds instead of the full 100 so that they can be used to jumpstart a player’s post-story endgame grind.

I’ve also made spreadsheets for those builds (see the links below) that have shortlisted the active and passive skills + legendary aspect that work well with the build so one can spend the extra skill points on the way to lvl 100 into those other skills.

This build will be updated post-launch to a new & expanded version when I have actual in-game information as reference.

Video Version:

Skill Trees

Below you’ll see ONLY the Active & Passive skills that were selected for this build. For additional skills that can be taken on the way to lvl 100 + alternative skill options, you can check my pre-launch builds spreadsheet on this link. This build (Rocky) is one of the builds on that spreadsheet.

Some of the skill icon images you see could be outdated & different from what is seen in the Full release version. I plan to replace them once the Beta ends or after the full launch

Basic Skill (Resource Generator/Builder) (Required Points: 0 )

  • (active) Earthspike – Sunder the earth, impaling the first enemy hit for 16.80% (X-?) damage. Each time you hit an enemy with Earthspike, your chance to deal Crushing Blow to that target is increased by 10%. Requires a Bludgeoning weapon. Type: Earth Magic Damage: Physical Generates: 8 Spirit
    • (1st upgrade) Enhanced Earthspike Earthspike has a 10% chance to Stun for 2.5 seconds.
    • (2nd upgrade – my pick of the 2) Fierce Earthspike Fortify for X whenever Earthspike damages enemies who are Stunned, Immobilized, or Knocked Back.

Spirit / Core Skill(s) (Resource Spender) (Required Points: 2 )

  • (active) Landslide Crush enemies between 3 pillars of earth, dealing up to 78.75% (X-?) damage. Has an additional 10% chance to deal a Crushing Blow. Talents: Natural Balance, Eye of the Storm, Elemental Exposure, Natural Resonance, Primal Resonance, Earthbind, Fury of Nature, Earthen Might. Type: Earth Magic Damage: Physical Spirit Cost: 29
  • (1st upgrade) Enhanced Landslide Enemies hit by all 3 Landslide pillars have a 25% chance to be Immobilized for 3 seconds by the final hit.
  • (2nd upgrade – my pick of the 2) Primal Landslide Landslide has a 10% increased Critical Strike Chance and deals 30% (multiplicative) increased Critical Strike Damage against enemies who are Stunned, Immobilized or Knocked Back.
  • (passive) Heart of the Wild Maximum Spirit is increased by 3.
    • (upgrade did NOT take to save points) Wild Impulses Your Core Skills cost 5% (multiplicative) more Spirit but deal 10% (multiplicative) increased damage
    • (upgrade) Abundance Basic Skills generate 5% more Spirit.
  • (passive) did not pick other Spirit/Core passives to save points

Defensive Skills (Required Points: 6 )

  • (active) Earthen Bulwark Rocks surround you for 3 seconds, making you Unstoppable and absorbing up to X damage. Type: Earth Magic Damage: Physical Cooldown: 16 seconds
  • (1st upgrade) Enhanced Earthen Bulwark Earthen Bulwark makes you Unstoppable while active.
  • (2nd upgrade – my pick of the 2) Preserving Earthen Bulwark Casting Earthen Bulwark grants X Fortify.
  • (passive) Ancestral Fortitude Increase your non-physical resistances by 5%.
    • (upgrade) Vigilance You Take X% reduced damage for X seconds after using a Defensive Skill.

Companion Skills (Required Points: 11 )

  • (active) Wolves – Passive: Summon 2 wolf companions that bite enemies for 18.19% (X-?) damage. Active: Direct the wolves to focus an enemy, leaping to them and striking for 36.75% (X-?) damage. Talents: Call of the Wild Type: Companion Damage: Physical Cooldown: 14.0 seconds
  • (1st upgrade) Enhanced Wolves Wolves deal 20% (multiplicative) increased damage to Immobilized, Stunned, Slowed, or poisoned enemies.
  • (2nd upgrade – my pick of the 2) Ferocious Wolves You deal 10% (multiplicative) increased damage to your Wolves’ focus target.
  • (passive) did not pick any Companion passives to save points

Wrath Skills (Required Points: 16 )

  • (active) Boulder Unearth a large rolling boulder that knocks back and crushes enemies, dealing 34.65% (X-?) damage with each hit. Type: Earth Magic Damage: Physical Cooldown: 10 seconds
  • (1st upgrade) Enhanced Boulder Enemies are slowed by 30% for 2 seconds after being hit with Boulder.
  • (2nd upgrade – my pick of the 2) Natural Boulder Your Basic Skills grant 75% bonus Spirit while damaging enemies who are Knocked Back by Boulder.
  • (passive) Crushing Earth Earth Skills deal 5% (multiplicative) increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
    • (upgrade) Stone Guard While Fortified over 50% of your maximum Life, your Earth Skills deal 4% (multiplicative) increased damage.
    • (upgrade – did NOT pick to save points) Safeguard Critical Strikes with Earth Skills Fortify you for X.

Ultimate Skills (Required Points: 23 )

  • (active) Petrify Petrify all nearby enemies, Stunning them for 3 seconds. You deal 25% (multiplicative) increased Critical Strike Damage to Petrified enemies. Damage: Physical Cooldown: 60 seconds
  • (1st upgrade) Prime Petrify Petrify’s duration is increased by 1 seconds.
  • (2nd upgrade) Supreme Petrify Killing a Petrified enemy grants 25 Spirit.
  • (passive) Defiance Nature Magic skills deal 4% (multiplicative) increased damage to Elites.
    • (upgrade) did NOT take either of the two upgrades to save points
  • (passive) Defensive Posture Increase the Damage Reduction gained while you are Fortified by an additional +3%.
    • (upgrade) Thick Hide Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for X.
    • (upgrade – did NOT pick to save points) Nature’s Resolve 5% chance when struck to Fortify you for X

Specializations (Required Points: 33 )

  • (passive) Earthen Might Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to grant Earthen Might. This chance is increased by 10% for Critical Strikes, and is further increased by 10% if the target is Stunned, Immobilized, or Knocked Back. Earthen Might restores all of your Spirit & grants you 100% Critical Strike Chance for 5 seconds.

Class Mechanic (Spirit Boons):

I don’t have much info regarding the Spirit Boons but I think you can pick at least 2 from the same category + maybe 1 more from another. I’ll leave this empty for now.

Legendary Aspects / Powers

I will only list the Legendary Aspects that have been selected for the build and the slots in which I advise putting those. For in-depth information you can check my pre-launch builds spreadsheet on this link. This build (Rocky) is one of the builds on that spreadsheet.

  • Helm: Aspect of Shared Misery
  • Amulet: Ballistic Aspect
  • Chest: Aspect of Quicksand
  • Pants: Mending Stone
  • Gloves: Nighthowler’s Aspect
  • Boots: Ghostwalker Aspect
  • Ring 1: Aspect of The Umbral
  • Ring 2: Aspect of Pummeling
  • 1H Weapon (if possible to even use a Bludgeoning 1H weapon): Crashstone Aspect
  • Off-hand (if possible to even use a Bludgeoning 1H weapon): Aspect of Retribution
  • 2-H Weapon (must be Bludgeoning): Crashstone Aspect

Useful Links (Spreadsheets & more):

For all of my Diablo IV Pre-Launch Theorycrafts/Builds: This Spreadsheet

For my Diablo IV Pre-Launch Class Skill Trees (can be used as mini-calculator): This Spreadsheet

♦ ◊ ♦ ◊ ♦

This concludes the Rocky Druid Build for Diablo IV. If you’re interested in the game, below are links to the various platforms where one can buy it (you can just click the links to open a new tab):

PC (Battle.Net)

XBOX

PlayStation

Official Website

Snowballer Diablo IV Sorcerer Build

Snowballer Sorcerer BUILD for Diablo IV

(Snowballers Chill enemies until Frozen, then exploit their vulnerability by casting Icy Balls & Shards)

♦ ◊ ♦ ◊ ♦

Diablo IV launches on June 6th, 2023 for PC (Battle.Net), XBOX, & PlayStation with a 4 days Early Access (no wipe) for pre-orders (so kind of really launching June 2nd).

Diablo IV’s Open Beta Tests are almost here and I felt motivated to make some Pre-Launch theorycrafted semi-builds that should be good for ‘fresh-into-endgame’ characters when the game launches. I also plan to evolve them into FULL builds when the game is released & keep them updated when we get rebalance updates. This is one such build for the Sorcerer Class called Snowballer.

The Beta tests will only let us reach lvl 25 and only let us play in the first Act/Zone (Fractured Peaks) so those builds will be more useful for the actual game launch and ideally for characters around lvl 50+ or 60+. I’ve used 50+ and 60+ skill points when making the builds instead of the full 100 so that they can be used to jumpstart a player’s post-story endgame grind.

I’ve also made spreadsheets for those builds (see the links below) that have shortlisted the active and passive skills + legendary aspect that work well with the build so one can spend the extra skill points on the way to lvl 100 into those other skills.

This build will be updated post-launch to a new & expanded version when I have actual in-game information as reference.

Video Version:

Skill Trees

Below you’ll see ONLY the Active & Passive skills that were selected for this build. For additional skills that can be taken on the way to lvl 100 + alternative skill options, you can check my pre-launch builds spreadsheet on this link. This build (Snowballer) is one of the builds on that spreadsheet.

Some of the skill icon images you see could be outdated & different from what is seen in the Full release version. I plan to replace them once the Beta ends or after the full launch.

Minor Destruction / Basic Skill (Resource Generator/Builder) (Required Points: 0 )

  • (active) Frost Bolt – Throw a bolt of frost at an enemy, dealing 39.00% (X- ?) damage and Chilling them for 13%. Damage: Cold Tags: Basic, Frost
    • (1st upgrade) Enhanced Frost Bolt Frost Bolt has a 10% chance to explode on Chilled targets, hitting nearby enemies. Chance increased by 100% against Frozen targets.
    • (2nd upgrade – my pick of the 2) Glinting Frost Bolt Frost Bolt generates 4 Mana when hitting Chilled or Frozen.

Major Destruction / Core Skill(s) (Resource Spender) (Required Points: 2 )

  • (active) Frozen Orb Unleash an orb that Chills for 34% and expels piercing shards dealing a total of 31.69% (X- ?) damage. Upon expiration, Frozen Orb explodes, dealing 29.25% (X- ?) damage. and Chilling enemies for 9%. Mana Cost: 40 Damage: Cold Tags: Core, Frost
  • (1st upgrade) Enhanced Frozen Orb When cast above 50 Mana, Frozen Orb’s explosion damage is increased by 30% (multiplicative).
  • (2nd upgrade – my pick of the 2) Destructive Frozen Orb Frozen Orb’s explosion restores 5 Mana when hitting a Frozen enemy.
  • (passive) Potent Warding Your non-Physical Damage and Resistances are increased by 2%.
  • (passive) did not pick other Core passives to save points

Defensive Skills (Required Points: 6 )

  • (active) Ice Armor A Barrier of ice forms around you for 6 seconds, absorbing X damage. While Ice Armor is active, 10% of your Cold Damage dealt is added to its Barrier. Barriers absorb damage from all sources up to a specified amount. Cooldown: 19.6 Tags: Defensive, Frost
  • (1st upgrade) Enhanced Ice Armor While Ice Armor is active, your Mana Regeneration is increased by 25%.
  • (2nd upgrade – my pick of the 2) Mystical Ice Armor While Ice Armor’s Barrier is at or above its original amount, you deal 30% (multiplicative) increased damage.
  • (passive) did not pick any Defensive passives to save points

Conjuration Skills (Required Points: 11 )

  • (active) Ice Blades Conjure ice blades for 6.0 seconds that rapidly slashes enemies for 30.67% (X – ?) damage and has a 20% chance to make them Vulnerable for 2 seconds. Cooldown: 11.8 Damage: Cold Tags: Conjuration, Frost
  • (1st upgrade) Enhanced Ice Blades Ice Blades has a 10% increased chance to make enemies Vulnerable.
  • (2nd upgrade – my pick of the 2) Summoned Ice Blades Every time Ice Blades hits a Vulnerable enemy, it gains 25% Attack Speed, up to 100%.
  • (passive) Align the Elements You gain 5% Damage reduction against Elites for each second you don’t take damage from any of these sources, up to 50%.  
    • (1st upgrade) Mana Shield – Every time you spend 100 Mana, you gain 5% Damage Reduction for 5 seconds.
    • (2nd upgrade) Protection Using a skill with cooldown grants 10% of your maximum Life as a Barrier for 5 seconds.
  • (passive) did not pick any more Conjuration passives to save points

Mastery Skills (Required Points: 16 )

  • (active) Blizzard Summon a frigid blizzard that deals 120.00% (X) damage and continually Chills enemies for 18% over 5 seconds. Mana Cost: 40 Damage: Cold Tags: Mastery, Frost
  • (1st upgrade) Enhanced Blizzard Blizzard’s duration is increased by 2 seconds.
  • (2nd upgrade – my pick of the 2) Mage’s Blizzard Every second an enemy is in Blizzard, they take 2.5% (multiplicative) increased damage from you, up to 20% (multiplicative).
  • (passive to consider FOR LATER. DID NOT invest for it yet to save points ) Ice Veil – Your Barriers have a 5% increased duration. Barriers absorb damage from all sourced up to a specified amount.
    • (upgrade) Hoarfrost – You deal more damage to enemies the more Chilled they are, up 6% (multiplicative) while they are Frozen.
    • (upgrade) Cold Front – While you have a Barrier active, you apply 8% more Chill.

Ultimate Skills (Required Points: 23 )

  • (active) Deep Freeze Encase yourself in ice, becoming Immune for 4 seconds, continually Chilling enemies for 20%. When Deep Freeze ends, Frozen enemies shatter for 200.00% (X- ?). Casting Deep Freeze again ends the effect early. Cooldown: 58.8 Damage: Cold Tags: Ultimate, Frost
  • (1st upgrade) Prime Deep Freeze Gain 5% of your Life as a Barrier for 6 seconds for each enemy shattered by Deep Freeze.
  • (2nd upgrade) Supreme Deep Freeze When Deep Freeze ends, your active cooldowns are reduced by 50%.
  • (passive) Frostbite You deal 3% (multiplicative) more damage to Frozen or Vulnerable enemies, and 6% (multiplicative) more damage to enemies who are both Frozen and Vulnerable.
    • (upgrade) Icy Touch You deal 4% (multiplicative) increased damage to Vulnerable enemies.
    • (upgrade) Permafrost Frost Skills deal 5% (multiplicative) increased damage to Elites.
    • (upgrade) Snap Freeze Lucky Hit: Frost Skills have up to a 3% chance to instantly Freeze.

Specializations (Required Points: 33 )

  • (passive) Icefall Lucky Hit: Your Frost Skills have up to a 10% chance to make your next Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal 40% (multiplicative) more damage. Chance is doubled against Vulnerable enemies.

Class Mechanic:

I don’t have much info regarding sacrificing skills as “Enchantments” and if it even is still a part of the game so I’ll leave this empty for now.

Legendary Aspects / Powers

I will only list the Legendary Aspects that have been selected for the build and the slots in which I advise putting those. For in-depth information you can check my pre-launch builds spreadsheet on this link. This build (Snowballer) is one of the builds on that spreadsheet.

  • Helm: Aspect of The Umbral
  • Amulet: Aspect of Control
  • Chest: Aspect of Shared Misery
  • Pants: Snowguard’s Aspect
  • Gloves: Aspect of Biting Cold
  • Boots: Ghostwalker Aspect
  • Ring 1: Aspect of Retribution
  • Ring 2: Prodigy’s Aspect
  • 1H Weapon: Aspect of Pummeling
  • Off-hand: Rapid Aspect
  • 2-H Weapon (if you decide to use one): Aspect of Pummeling

Useful Links (Spreadsheets & more):

For all of my Diablo IV Pre-Launch Theorycrafts/Builds: This Spreadsheet

For my Diablo IV Pre-Launch Class Skill Trees (can be used as mini-calculator): This Spreadsheet

♦ ◊ ♦ ◊ ♦

This concludes the Snowballer Sorcerer Build for Diablo IV. If you’re interested in the game below are links to the various platforms where one can buy it (you can just click the links to open a new tab):

PC (Battle.Net)

XBOX

PlayStation

Official Website