Coldstep Rogue BUILD for Diablo IV
Diablo IV’s Open Beta Tests are almost here and I felt motivated to make some Pre-Launch theorycrafted semi-builds that should be good for ‘fresh-into-endgame’ characters when the game launches. I also plan to evolve them into FULL builds when the game is released & keep them updated when we get rebalance updates. This is one such build for the Rogue Class called Coldstep.
The Beta tests will only let us reach lvl 25 and only let us play in the first Act/Zone (Fractured Peaks) so those builds will be more useful for the actual game launch and ideally for characters around lvl 50+ or 60+. I’ve used 50+ and 60+ skill points when making the build instead of the full 100 so that they can be used to jumpstart a player’s post-story endgame grind.
I’ve also made spreadsheets for those builds (see the links below) that have shortlisted the active and passive skills + legendary aspect that work well with the build so one can spend the extra skill points on the way to lvl 100 into those other skills.
This build will be updated post-launch to a new & expanded version when I have actual in-game information as reference.
Below you’ll see ONLY the Active & Passive skills that were selected for this build. For additional skills that can be taken on the way to lvl 100 + alternative skill options, you can check my pre-launch builds spreadsheet on this link. This build (Coldstep) is one of the builds on that spreadsheet.
Some of the skill icon images you see could be outdated & different from what is seen in the Full release version. I plan to replace them once the Beta ends or after the full launch
Basic Skill (Resource Generator/Builder) (Required Points: 0 )
- (active) Forceful Arrow – Fire a powerful arrow at an enemy, dealing 78.75% (X – ?) damage and making them Vulnerable for 2. seconds. Requires a Ranged Weapon Damage: Physical Tags: Basic, Ranged
- (1st upgrade) Enhanced Forceful Arrow – Forceful Arrow makes the enemy Vulnerable for 4 seconds instead if they are nearby.
- (2nd upgrade – my pick of the 2) Primary Forceful Arrow – Forceful Arrow pierces through the first enemy it damages if they are nearby.
Core Skill(s) (Resource Spender) (Required Points: 2 )
- (active) Rapid Fire – Rapidly fire 5 arrows each dealing 37.46% (X – ?) damage. Combo Points increase damage and Arrows Fired: 1: 22% damage & 6 arrows ; 2: 24% damage & 7 arrows ; 3: 29% damage & 8 arrows Requires a Ranged Weapon Energy Cost: 25 Damage: Physical Tags: Core, Ranged, Imbueable
- (1st upgrade) Enhanced Rapid Fire – Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance.
- (2nd upgrade – my pick of the 2) Advanced Rapid Fire – Rapid Fire deals 15% (multiplicative) increased Critical Strike Damage to Vulnerable enemies.
- (passive) Sturdy – You gain +12% Melee Damage Reduction.
- (upgrade) Siphoning Strikes – did not pick to save points
- (passive) did not pick other Core passives to save points
Agility Skills (Required Points: 6 )
- (active) Shadow Step – Become unstoppable and quickly move through the shadows and stab your victim from behind for 171.81% (X – ?) damage. Gain 50% increased Movement Speed for 2 seconds afterwards. Requires Dual Wielded weapons Cooldown: 9.8 seconds Damage: Physical Tags: Agility, Melee, Imbueable
- (1st upgrade) Enhanced Shadow Step – Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds
- (2nd upgrade – my pick of the 2) Methodical Shadow Step – Enemies damaged by Shadow Step are Immobilized for 2 seconds.
- (passive) Weapon Mastery – Gain a bonus when attacking based on weapon type: Daggers: 15.0% (multiplicative) increased damage to Healthy enemies. Swords: 9% (multiplicative) increased damage. Bows: Up to 12% (multiplicative) increased damage to Vulnerable enemies. Crossbows: 15% (multiplicative) increased Critical Strike Damage. For all weapons: Vulnerable enemies take 20% (multiplicative) increased damage Healthy characters have more than 80% of their life.
- (passive) did not pick other Agility passives to save points
Subterfuge Skills (Required Points: 11 )
- (active) Stealth – Cloak yourself with shadows to hide from enemies for 4 seconds. Attacks during Stealth break Stealth and deal 50% more damage. You are Unstoppable and can move through enemies freely while in Stealth. Cooldown: 16.0 seconds. Tags: Subterfuge
- (1st upgrade) Enhanced Stealth – You gain 40 Energy when you enter Stealth.
- (2nd upgrade – my pick of the 2) Subverting Stealth – The skill that breaks Stealth makes enemies Vulnerable for 3 seconds.
- (passive) Exploit – You deal 18% (multiplicative) increased damage to Healthy and Injured enemies.
- (upgrade) Malice – You deal 9% (multiplicative) increased damage to Vulnerable enemies.
- (passive) did not pick other Subterfuge passives to save points
Imbuements Skills (Required Points: 16 )
- (active) Imbue Weapon: Cold – Imbue your weapons with frigid energies. Your next 2 non-Basic Melee or Ranged Skills deal Cold damage and Chill enemies for up to 50%. Cold Imbued skills deal 15% (multiplicative) damage to Crowd Controlled enemies. Cooldown: 9.0 seconds. Tags: Imbuements
- (1st upgrade) Enhanced Imbue Weapon: Cold – Cold Imbued Skills have up to a 30% chance to make enemies Vulnerable for 3 seconds.
- (2nd upgrade – my pick of the 2) Mixed Imbue Weapon: Cold – Cold Imbued Skills deal 30% (multiplicative) increased damage to Frozen enemies.
- (passive) Frigid Finesse – You deal 5% (multiplicative) increased damage to Chilled enemies. This bonus increases to 10% (multiplicative) against Frozen enemies.
- (upgrade DID NOT take to save points) Chilling Weight – Chilled enemies have their Movement Speed further reduced by up to 10%.
- (passive) did not pick other Imbuements passives to save points
Ultimate Skills (Required Points: 23 )
- (active) Shadow Clone – Your shadow mimicks your actions for 15 seconds. The shadow deals 60% of your damage. Cooldown: 60.0 seconds. Damage: Physical Tags: Ultimate
- (1st upgrade) Prime Shadow Clone – You are Unstoppable while your Shadow Clone is active.
- (2nd upgrade – my pick of the 2) Supreme Shadow Clone – Your Shadow Clone deals an additional 20% of your damage.
- (passive) Innervation – Lucky Hit: Up to a 20% chance to gain 5 Energy.
- (upgrade) Second Wind – Every 100 Energy you spend grants you +10% increased Lucky Hit Chance for 5 seconds.
- (upgrade) Alchemist’s Fortune – DID NOT INVEST in this to save points
- (passive) Aftermath – After using an Ultimate Skill, restore 25 Energy.
- (passive) did not pick other Ultimate passives to save points
Specializations (Required Points: 33 )
- (passive) Close Quarters Combat – Damaging a nearby enemy with a Ranged or Melee Skill grants a +5% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you gain “Lucky Hit: up to a 75% chance to generate 10 Energy and deal +15% increased damage when you deal direct damage to a Crowd Controlled enemy.”
I don’t have much information about the 3 Specializations of the Rogue which are their Class Mechanics:
- Combo Points – Your Basic Skills now generate Combo Points. Certain Skills consume Combo Points for additional effects.
- Inner Sight – Attack marked enemies to fill up your Inner Sight gauge. When it’s full, gain unlimited Energy for 4 seconds.
- Preparation – This specialization was not available during the closed beta builds of the game.
My guess is that it would be best to switch between specializations depending on the situation/content. For now I won’t go into detail or say use only a certain one of those until the game launches and I try them out.
Legendary Aspects / Powers
I will only list the Legendary Aspects that have been selected for the build and the slots in which I advise putting those. For in-depth information you can check my pre-launch builds spreadsheet on this link. This build (Coldstep) is one of the builds on that spreadsheet.
- Helm: Aspect of The Umbral
- Amulet: Aspect of Pummeling
- Chest: Aspect of Shared Misery
- Pants: Aspect of Might
- Gloves: Vengeful Aspect
- Boots: Ghostwalker Aspect
- Ring 1: Ravenous Aspect
- Ring 2: Aspect of Unstable Imbuements
- 1H Weapon (see NOTE below): Aspect of Inner Calm
- Off-hand (see NOTE below): Aspect of Corruption
- 2-H Weapon (if you decide to use one): Aspect of Arrow Storms
NOTE: You'll be using a 2H Bow or Crossbow + a Dual-Wielded Weapon & Offhand combo for this build. I do not currently know how swapping out will work for different skills. Barbs auto-swap when you use the skill to the weapon it requires due to their arsenal system which Rogues don't have. There may just be a button to swap between 2h and dual wield so we'll see about that. The good thing is that shadow step might be able to work even if you have the dual-wield setup on your secondary weapon set
Useful Links (Spreadsheets & more):
For all of my Diablo IV Pre-Launch Theorycrafts/Builds: This Spreadsheet
For my Diablo IV Pre-Launch Class Skill Trees (can be used as mini-calculator): This Spreadsheet
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This concludes the Coldstep Rogue Build for Diablo IV. If you’re interested in the game below are links to the various platforms where one can buy it (you can just click the links to open a new tab):