Hey Leute Heute möchte ich euch endlich meinen “fertigen” 2Hand Geschützturm vorstellen. Wie der Name schon sagt spielen wir mit einer 2Hand Waffe und den Geschütztürmen. Da ja mit Patch 1.0.16.0 einige Skills und diverse andere Sachen überarbeitet wurden funktioniert dieser Build bis Lvl 189 wunderbar. Was wir dafür brauchen, zeig ich euch jetzt.
Attribute:
Bei den Attributen verteilen wir zwischen Wildheit und Zähigkeit so, dass wir auf ca. 90k Leben kommen und über 50% Kritische Chance.
Pforte der Schicksale:
Nähere Erklärung im Video.
Fähigkeiten:
Rächer Geschützturm brauchen wir 2x aber gleich geskillt
Ausrüstung:
Auf unseren Ringen und dem Amulett sollten drauf sein:
Schadensarten auf Angriff (bevorzugt Material) +#% Kritischer Schaden +#% Materialschaden +#% Physischer Schaden +1 Ziel kann Durchbohrt werden (Sarisel Modus)
Sockel: Transferzeitsenkung zwischen Willenskraft und WutAuf den Händen und Schultern sollte sein:
+#% Materialschaden Zähigkeit oder Wildheit Kritische Chance Auf den Füßen brauchen wir:
Materialschaden Zähigkeit oder Wildheit Kritische Chance BewegungsgeschwindigkeitSockel: LebenAuf Kopf und Beine wieder: Materialschaden Zähigkeit oder Wildheit Was hier noch ganz wichtig wäre ist Abklingzeit (leider noch nix gefunden) Bei der Brust habe ich mich für die Bio-Flow-Symbiose entschieden da diese es uns erlaubt mit jeder Waffe die Railgun zu nutzen.Wie sollte es auch anders sein? Die Verhandlung als Gürtel. Wenn nicht vorhanden, tauscht ihr Souveräner Schrei gegen Mal der Unreinheit aus. Und nun zum Herzstück von diesem Build. Eine Zweihandwaffe mit dem Skill Rächer Geschützturm drauf. Diese kann im Sarisel Modus erbeutet werden. Drauf sein sollte noch dazu: Materialschadensarten +#% Materialschaden Kritischer Schaden Kritische Chance
Bei den Sockeln hab ich mich für Schattenschaden entschieden. Da ich mit 5 Stacks Fluch mehr Schaden mache als mit Materialschaden.
Im folgendem Video erkläre ich euch nochmal alles genau. Sollte es noch fragen geben scheut euch nicht diese in den Kommentaren zu stellen oder schaut gerne mal im Stream vorbei. Ansonsten wünsche ich euch viel Spaß mit diesem Build und bis zum nächsten mal. Bleibts Geil, Zero out.
Hey Leute Heute möchte ich euch meinen Magier Build vorstellen. Bei diesem Build arbeiten wir mit Status Effekten und Dot´s. Wir teilen hier den schaden nicht auf einen Schlag aus sondern über Schaden über Zeit. Was ihr dazu braucht und wie ihr skillen müsst seht ihr in der Bilderstrecke.
Attribute:
Hier schauen wir dass wir Punkte in Wildheit setzen bis wir eine Kritische Chance auf Zauber von 40% haben. Die restlichen Punkte setzen wir in Zähigkeit.
Items:
Auf den Rüstungsteilen sollte vorhanden sein: +% Okkulter Schaden +% Kritische Chance auf Zauber +% Kritischer Trefferschaden Abklingzeitreduktion Wiederstände auf alle Schadensarten
Auf den Ringen, Amulett und Gürtel: +Schadensarten auf Zauber (am besten Okkulte wie Äther, Heilig, Schatten) +%Krit. Trefferschaden +%Krit. Trefferchance auf Zauber +% Okkulter Schaden
Beim Gürtel ist zu empfehlen das Unique Die Verhandlung
Skills:
Apokalyptische Form:
Pforte der Schicksale:
Hier könnt ihr euch noch das Video zu diesem Build ansehen.
Viel Spaß beim nachbauen und ausprobieren. Bleibts Geil, Zero out
servus shef here! back with yet another build this time melee!
INTRODUCTION
i have not done this type of build yet because the missing range is a huge back draw for high champion levels! since any hits that we take will kill us instantly as usal. with that said champion 9 is only a personal prefrence currently in the beta there is no reason other than challange to do higher leveles since magic find and item level do not matter. we are using bleeding edge with the skill modifier unstoppable momentum and astral orbit to kite around enemies while still dealing damage and with the residual energy buff we also have a decent chance to freeze enemies which gives us more survivability. the only spell that triggers residual energy that we use is winters grasp since you can only get the buff from spells that deal damage so the other 2 spells aether jump and bulwark of dawn dont give us the proc so we will always have frost as our highest damage type which makes our attacks freeze. keep in mind residual energy scales with attack damage not spell damage it takes the percent amount from your total damage and adds it on top and the type is depending on the spell. last skill that we are using is mark of impurity which gives us a huge damage increase. i am not using the unique belt the trial since we would lose out on flat damage from a normal belt which results in around 3k smaller crits another option i played around with is bladestorm it has also decent mobility but the problem with that skill is you have to stop in between to recast winters grasp, bulwark and the mark so it feels kinda cluncky. and also the start up of bladestorm cost a lot of rage which combined with the constant cost of bladestorm would make it so we would have a lot of white rage so we wouldnt be able to make use of the highest damage increase in the game manic slaughter but this build works with any attack skill so choose what you like since you dont need to toture yourself like me and do high champ mobility is not as much of an issue. with the introduction out of the way lets go over the details in the
items, skills, atributes, and passive sections
ITEMS
chest and helmet as always with the manic slaughter affix on them i really hope they nerf this in the future it is absoluty busted and best in slot for any build since it scales attacks, spells and even ailment. this is a sarisel affix which can be rolled on gear by luring untainted you go to expedition add modifiers untill the red bar is full then you will have the option to lure untainted. the rewards you get at the victory screen will have those on them and only those at the end screen not the items in the chest at the end. other stats we are looking for on here are ferocity, transfere time and cooldown reduction if you do low level veteran preferebly with all res and health aswell
rings another sarisel affix with the residual energy buff highest roll on that is 15% other stats we are looking for from highest to least important are 3 flat damage rolls crit damage affix aswell as item specific affix from the steel ring socket and increased material damage
belt and amulet same affixes as the rings without the residual energy buff since you cannot roll that on here
main hand a dagger so we are able to cast mark of impurity with also 3 flat damage rolls crit damage and 3 sockets and preferebly crit chance
off hand the unique macksfesten enneract for an additional residual energy buff
shoulders with material damage ferocity and rage cost reduction
gloves the unique argands hearth these gloves are the rarest item in the game so if you cannot drop them go with the same stats as shoulders
pants with ferocity transfere time reduction and cooldown and preferebly one socket
shoes ferocity and movespeed
gems offensive slot anything with flat damage highest roll on that is 8-12
defensive only important for low level grinding since on champ 9 we get one shot anyways one sapphire for leech the rest copperstone
support silverstone since the 10 to all atributes is more damage then 20 to primary if you lack transfere time reduction on gear go for cyanite
SKILLS
main skill is bleeding edge with the modifiers unstoppable momentum astral orbit and wicked swing for utility optionaly instead of astral orbit you could take revolving guilotine and self adjusting principle
next skill winters grasp this spell is the only one that triggers residual energy with the modifiers hail the ice queen which gives us a small additional damage buff permafrost, ice pawn and rime world for utility
next skill bulwark of dawn with divine omnipresence, aegis of hope and everlasting aurora for utility and blade of truth gives us another damge buff which is more potent then from winters grasp or the other buffs from thunderstrike fro example but it does not trigger residual energy because it doesnt deal damage which is good since we only want winters grasp to make our highest damge type frost to aply freeze
aether jump with march of the time devourers, the puppeteer, and escape artist important here is that we do not take spirits of the void since this would make aether jump deal damage and trigger residual energy which we do not want
with that said you could combine this build with the turret build and make use of immortal offering but its already difficult to survive in high champ as a melee so im only going with frost
and last skill mark of impurity
since this is the highest damage buff we can get form skills you could make use of the unique belt the trial to apply it on any damage dealt but because it doesnt have flat damage on it its quite a huge damage loss modifiers are guilt by association to make it so we only need to cast it oncer per mob group minimal resistance to freeze more often target eliminated and big game hunting for increased damage
ATRIBUTES
as always everything in ferocity since we want at least 30% crit chance
after that the score starts to fall off but since now our primary atribute
is ferocity we want to spent the last points here aswell because your primary gives you the
most bonus damage per point
PASSIVES
we start off in the soldier grabing every crit damage node making our way down into the assins tree grabing merciless lethality up into the scholar into praetorian for the 2 crit damage nodes here and there
continuing in the scholar making our way up grabing increased max resource on the way to warlock getting residual energy and more max resource
next part going straight in the sentinel to warmonger grabing manic slaughter and every melee weapon damage node on the way
and thats it for this guide, hope you enjoy tell me what think also if you apriciate the time and effort that goes into this leave me a like on my youtube video also subscribe there for future wolcen content and follow my stream!
also shouts to my fellow content creators stefthedude and zerosorc for making this website for easy access!